ABOUT ME

As a kid I spent my time drawing comics, dreaming of being able to tell stories that would thrill readers across the world. As soon as I discovered games, I knew this was what I wanted to be doing, not just telling stories, but creating experiences for players to engage with in ways impossible in any other medium.

I started developing games as a hobby in the first few years of secondary school. I went on to complete the Game Design and Development Bachelors course at the HKU (Utrecht School of Arts). I started at Sticky Studios as an intern and was then offered a job.

Over the last 10 years at Sticky Studios (now Talespin) I've worn a lot of different hats. Starting as an art generalist, I worked on character design, 3d modeling and 2d/3d animation.

My desire to make games, rather than be an artist, lead me to take on a larger set of tasks, including visual effects, level design, shader creation, (light) c# programming and an increasingly larger role in game design. As the company grew, I officially took on the role of Lead Game Designer, championing game design within the company.

As game design lead I've been able to translate our clients' strong IP into great games. My broad skillset has been an asset in both cross-departmental collaboration as well as hands-on game development.

Contact me at: ramanakleyn {AT} gmail {DOT} com.